I don’t seem to able to get rid of this error, when I try to exist the game. the game runs fine but only get the error when I try to exist the game.
import pygame
from pygame import *
import random
import time
import os
import sys
from pygame.locals import *
black = (0,0,0)
white = (255,255,255)
pygame.init()
def game():
os.environ['SDL_VIDEO_CENTERED'] = '1'
mouse.set_visible(False)
#screen
screen_width = 800
screen_height = 500
screen = pygame.display.set_mode([screen_width,screen_height])
#load images etc.
backdrop = pygame.image.load('bg.jpg').convert_alpha()
menu = pygame.image.load('green.jpg').convert_alpha()
ballpic = pygame.image.load('ball.gif').convert_alpha()
mouseball = pygame.image.load('mouseball.gif').convert_alpha()
display.set_caption('Twerk')
back = pygame.Surface(screen.get_size())
def text(text,x_pos,color,font2=28):
tfont = pygame.font.Font(None, font2)
text=tfont.render(text, True, color)
textpos = text.get_rect(centerx=back.get_width()/2)
textpos.top = x_pos
screen.blit(text, textpos)
start = False
repeat = False
while start == False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
start = True
#falling = True
#finish = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
start = True
#game over screen
screen.blit(menu,[0,0])
pygame.display.set_caption("TWERK")
#Text
#"Welcome to Escape"
#needs replacing with logo
text("Twerk",60,white,300)
#"Instructions"
text("Instructions",310,white)
text("----------------------------------------------------------------------------------------",320,white)
text("Avoid the the enemies",340,white)
text("Last as long as you can!",360,white)
text("Press space to start",420,white)
pygame.display.flip()
while start == True:
positionx=[]
positiony=[]
positionxmove=[]
positionymove=[]
falling = False
finish = False
score=0
enemies=4
velocity=1
for i in range(enemies):
positionx.append(random.randint(300,400)+random.randint(-300,200))
positiony.append(random.randint(200,340)+random.randint(-200,100))
positionxmove.append(random.randint(1,velocity))
positionymove.append(random.randint(1,velocity))
font = pygame.font.Font(None, 28)
text = font.render('Starting Twerk... ', True, (100,100,100))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery
screen.blit(backdrop, (0,0))
screen.blit(text, textRect)
pygame.display.update()
game=time.localtime()
while start == True:
end=time.localtime()
score= (end[1]-game[1])*3600 + (end[4]-game[4])*60 + end[5]-game[5]
if score > 1: break
first=True
strtTime=time.localtime()
while not finish or falling:
screen.blit(backdrop, (0,0))
for i in range(enemies):
screen.blit(ballpic,(positionx[i],positiony[i]))
(mousex,mousey)=mouse.get_pos()
screen.blit(mouseball,(mousex,mousey))
display.update()
strt = time.localtime()
if first:
while True:
end=time.localtime()
score= (end[3]-strt[3])*3600 + (end[4]-strt[4])*60 + end[5]-strt[5]
if score > 3: break
first = False
if falling:
for i in range(enemies):
positionymove[i]=1000
positionxmove[i]=0
for i in range(enemies): positionx[i]=positionx[i]+positionxmove[i]
for i in range(enemies): positiony[i]=min(600,positiony[i]+positionymove[i])
if falling:
falling=False
for posy in positiony:
if posy<600: falling=True
if not falling:
for i in range(enemies):
for j in range(i+1,enemies):
if abs(positionx[i]-positionx[j])<20 and abs(positiony[i]-positiony[j])<20:
temp=positionxmove[i]
positionxmove[i]=positionxmove[j]
positionxmove[j]=temp
temp=positionymove[i]
positionymove[i]=positionymove[j]
positionymove[j]=temp
for i in range(enemies):
if positionx[i]>600: positionxmove[i]*=-1
if positionx[i]<0: positionxmove[i]*=-1
if positiony[i]>440: positionymove[i]*=-1
if positiony[i]<0: positionymove[i]*=-1
for i in range(enemies):
if abs(positionx[i]-mousex)<40 and abs(positiony[i]-mousey)<40:
falling = True
finish = True
#start = False
endTime=time.localtime()
score= (endTime[3]-strtTime[3])*3600 + (endTime[4]-strtTime[4])*60 + endTime[5]-strtTime[5]
break
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
game()
This is the error I get, I’ve changed quit() to QUIT but still no luck.
Traceback (most recent call last):
File "C:\Users\MO\Desktop\Twerk\ballbounce_changed.py", line 171, in <module>
game()
File "C:\Users\MO\Desktop\Twerk\ballbounce_changed.py", line 160, in game
for event in pygame.event.get():
pygame.error: video system not initialized
thank you 🙂
You should stop your main loop when you want to exit the game.
My suggestions, either of
- call
exit()
afterpygame.quit()
- set
finish = True
andstart = False
(though due to some indentation issues with your pasted code it’s not possible to tell that this would actually work)
You should call pygame.quit()
only when you want to terminate your Python session.
My suggestion: if you want to call game()
more than once, e.g. in an interactive session, you should remove the call to pygame.quit()
inside game()
. This function uninitializes pygame and naturally all attempts to call its functionality will fail then.
You called pygame.quit(), but I think you need to also call sys.exit().
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
This is what I do in all of my games.
I think it’s because you call pygame.quit() manually. Pygame will auto-quit itself, when your script ends.
To double check pygame is working, you can run this boilerplate: http://ninmonkey.googlecode.com/hg/boilerplate/pygame/1.%20blank%20screen/1%20-%20basic.%20pygame%20–nocomments.py
When you want to quit, set done=True. ( See line 37 and line 64 in the above example. )
I had this issue trying some Kivy test files using Spyder. In my case, because I was just trying out demo files, what quickly worked was restarting the kernel.
I know it’s a blunt solution, but if you are on an IDE and you don’t mind doing it, it’s faster than typing commands.
Possible duplicate of pygame.error: video system not initialized